Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.
Tag Archives: environments
Using Vector Displacement Maps in Mudbox
Want to create super-detailed sculpts in just seconds? You need to use VDMs!
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Environment UVs
Creating environment UVs isn’t hard, per se. It’s usually just planar UV projections on flat surfaces. The trick is properly creating UVs that take advantage of tiling textures. Here’s a short video that lays out what you need to know! Continue reading Environment UVs
Creating a simple level blockout
You know that creating a simple level blockout (aka greyboxing) is a necessity for video game artists. But this simple skill can also make you a better artist all around.
As for how it can do that – I like to compare a blockout to Cliffs Notes.
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How to Create Tiling Textures
Knowing how to create tiling textures is a must-have skill for video game environment artists. I’ve created a video that reveals texture techniques I learned when working in the game industry. Continue reading How to Create Tiling Textures