Setting up a character’s body is one thing – but Maya face rigging is on a whole other level! It isn’t uncommon to have more joints in the face than in the rest of the body combined. In fact, you may end up with double or triple the number!
Reader Ric Williams emailed me a raft of questions about animation with blendshapes versus joints, mostly for facial animation. I thought I would post my answers here, as others might find them helpful!