Art in games and film demand ultra-detailed surfaces. And the most important kind of surface is the skin on a person’s face. If you want to succeed as an artist, it is absolutely vital that you be able to create this detail. But how? Continue reading Face sculpting in Mudbox 2015
Tag Archives: character modeling
Sculpting muscles in Mudbox 2015
If you’ve played any recently, you know there are two types of guys in video games – ripped superheroes, and bulging Hulks. Check this vid for the process I use to sculpt characters like this in Mudbox. Continue reading Sculpting muscles in Mudbox 2015
Head Sculpting Vid
Here’s a short vid showing the creation of a character head in Mudbox, starting from the default base head.
Continue reading Head Sculpting Vid
Maya Character Modeling Tutorial
This is a Maya character modeling tutorial, but the techniques are applicable to any 3d software package. I create a character base mesh from start to finish in Maya – the tutorial focuses on constructing a simple model with proper topology that is suitable for sculpting. Continue reading Maya Character Modeling Tutorial