New to Mudbox? Knowing Maya or Max gives you a head start, but like all software, Mudbox has its own quirks.
I’ve assembled this list of Mudbox tips for beginners, based on my experience using the program since version 1. It should help you use the program more effectively! Continue reading Mudbox tips for beginners→
Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.
[updated July 31 2017] I’d heard about SSD drives, but I just didn’t think that a hard drive could make that much of a difference in performance, you know? It’s all RAM and processor speed, I thought!
I viewed a lot of portfolios when I was hiring artists – and I ignored most of them. So how can you avoid the mistakes other artists make? Continue reading Quick portfolio site tips→
There is one big problem with the way most art classes are taught – I’m a teacher and even I do this, because this is what most students expect. But if you know what to do, you can make art school work for you. Continue reading 2 steps to win at school→
Many 3D artists – and many of my students – are making a critical assumption about the nature of their art. Unfortunately, this assumption is absolutely fatal to an artist’s career in the long run! Continue reading The artist, not the tool.→
JAMES TAYLOR's 3D game art tutorials – Maya / Mudbox / Mental Ray / Photoshop