There’s nothing worse than sending out your portfolio and getting zero response. And if you are trying to get a job in the game industry, this is going to happen. What can you do to improve your game industry portfolio to the point it gets responses? Continue reading How to get hired with your game industry portfolio
Tag Archives: advice
Maya vs Blender: what should a beginner learn?
This is a classic conflict – Maya vs Blender. It seems like it’s easiest to get started with Blender – it’s free, you can download it right now, and there are lots of tutorials online.
But is Blender really the best package for a beginner to learn? Continue reading Maya vs Blender: what should a beginner learn?
Want a job as a 3D artist? No one gets hired just because they know Maya!
Are you a student who wants a job as a 3D artist? Well you’re probably making the same mistake every other student makes. In fact, you’re on my site because you do it! Continue reading Want a job as a 3D artist? No one gets hired just because they know Maya!
Want to become a game artist? Specialize!
When I was looking to become a game artist back in the day, things were easy. Not many people knew the software, and even fewer were actually good artists! Breaking into the game industry then meant I was hired as an ‘artist’ – a catch-all position that meant that I would be doing a little of everything.
Nowadays the landscape is completely different. Competition for game jobs is absolutely cut-throat. On top of that, 3D art is becoming every more complicated! How can a noob possibly make it? Continue reading Want to become a game artist? Specialize!
modeling vs sculpting: how do you know which to use?
How do you know when to use modeling vs sculpting? What objects are best handled via modeling, and which are best handled via sculpting? They seem very similar… but using the wrong approach means uglier art that takes longer to create!
Continue reading modeling vs sculpting: how do you know which to use?
Mudbox vs zBrush: what should a beginner learn?
If you are new to sculpting, this is the big question that you want answered: should you learn Mudbox? or zBrush?
Continue reading Mudbox vs zBrush: what should a beginner learn?
Reader request: character artist degrees versus portfolio?
From reader Ashan, a question about character artist degrees and portfolio work:
I was hoping you could provide some answers for questions I’ve been having – if I wanted to become a character artist, would a degree in digital art/art be more valuable than a solid portfolio?
So: are character artist degrees more important than a portfolio?
Continue reading Reader request: character artist degrees versus portfolio?
how to keep your artistic momentum going!
When inspiration strikes, getting to work is easy. The idea is fresh, you’re still excited, and you have all sorts of ideas on how exactly to proceed.
But 3D art takes a lot of time, and inspiration passes quickly. How can you make sure to keep your momentum when that eureka moment has passed? Continue reading how to keep your artistic momentum going!
is a t-pose for characters a good idea?
The common thinking is that starting with a T-Pose for characters is the best way of building a model. However, after years of experience, I don’t use a T-Pose any more. In fact, I think modeling in a T-Pose is a terrible idea, and results in characters that don’t look right or deform correctly. Why?
Continue reading is a t-pose for characters a good idea?
Why are triangles bad when modeling?
So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling?