Category Archives: Posts

Non-specific articles that talk less about software programs, and more about succeeding as an artist.

is a t-pose for characters a good idea?

The common thinking is that starting with a T-Pose for characters is the best way of building a model. However, after years of experience, I don’t use a T-Pose any more.  In fact, I think modeling in a T-Pose is a terrible idea, and results in characters that don’t look right or deform correctly. Why?

Continue reading is a t-pose for characters a good idea?

Why are triangles bad when modeling?

So: why are triangles bad when poly modeling? This is a common question posed to me. And if you’ve watched any of my videos, you know I use tris from time to time. But a lot of people will tell you they should always be avoided. What’s really going on here? Continue reading Why are triangles bad when modeling?

what goes into a game art portfolio?

Hiring artists isn’t like the hiring process for any other job. After all, the hiring manager can see what you can do right away, from your portfolio. That means your portfolio needs to impress – but that isn’t all that it needs to do.

Continue reading what goes into a game art portfolio?

SSD hard drive upgrades give a huge performance boost

[updated July 31 2017] I’d heard about SSD drives, but I just didn’t think that a hard drive could make that much of a difference in performance, you know? It’s all RAM and processor speed, I thought!

Now I am convinced it is the cheapest and easiest way to improve your system. ANY system!  Continue reading SSD hard drive upgrades give a huge performance boost