When I was looking to become a game artist back in the day, things were easy. Not many people knew the software, and even fewer were actually good artists! Breaking into the game industry then meant I was hired as an ‘artist’ – a catch-all position that meant that I would be doing a little of everything.
Nowadays the landscape is completely different. Competition for game jobs is absolutely cut-throat. On top of that, 3D art is becoming every more complicated! How can a noob possibly make it? Continue reading
How do you know when to use modeling vs sculpting? What objects are best handled via modeling, and which are best handled via sculpting? They seem very similar… but using the wrong approach means uglier art that takes longer to create!
If you are new to sculpting, this is the big question that you want answered: should you learn Mudbox? or zBrush?
Want to know how to place joints correctly? Looking for an explanation for Maya’s skin weighting tools, like the new Geodesic Voxel bind method? Want a cheat sheet for bone placement? Keep reading! Continue reading
From reader Ashan, a question about character artist degrees and portfolio work:
I was hoping you could provide some answers for questions I’ve been having – if I wanted to become a character artist, would a degree in digital art/art be more valuable than a solid portfolio?
So: are character artist degrees more important than a portfolio?